Friday 25 November 2016

Die Historic on the Fury Road!

It's that time again! Spray yourself chrome and jam the pedal to the metal. It's more Mad Max-esque stuff:


This time we're going for something a little bit more ponderous in appearance. The "breacher", as I've been calling it, is built for all terrain grunt rather than top speed. I like the idea of it being a blocking vehicle or slamming through an enemy's fortifications while the turret gunner keeps them pinned down.


As with all the rest, this starts with an elderly 1:43 kit, a Peugeot this time I think, and some Zinge tracks. I made a frame of thick plasticard rods to replace the axles and attach the tracks to. I had to cut away some of the lower parts of the bodywork to allow the tracks to fit in, likewise, the bonnet needed a hole in it to make the engine fit. I chopped out the boot space and replaced it with a big ol' oil drum in order to make it seem like a fuel-hungry engine was involved in hauling the tracks along. A sort of turret-ey thing with a soviet machine gun and a bit of bent armour plating for an improvised dozer blade finished it off.


The Mad Max series of models has all started the same way, solid layer of rust to begin with, then layer on other colour where it needs it. Here, I decided that a bottle green would go well with the overall tone of the vehicle. I threw a few splashes of colour with the red of the fuel drum and the yellow dozer blade but for the most part? Rust. The interiors are all decked out in various shades of interior trim that seem to fit the era of vehicle.


Speaking of the dozer blade, I figured some sort of road sign-age would help the post-apoc looking cause. I believe these are going to be doing multi-duty across a range of culty type options, including in 40k. So I couldn't do - for example - a big ol' motorway signs for Leigh Delamere services or anything. A "Diversion" sign in a fairly straightforward yellow and black felt pretty universal. I scratched the hell out of it with sponge chipping and then drabbed it further with the dust and dirt so the yellow could be strong without dominating. Worked ok I think.


As usual, the weathering for these was layers and layers of Kursk Earth enamel weathering paint stippled and feathered out to make it seem realistically grimy. Of course, the camera lights eat most of the lovely subtle effect (these all look bang tidy in the flesh) but there's enough left to see how filthy the whole thing is.

Just one more of these to go and the quartet is complete. More Shadows of Brimstone next week though. Until then

TTFN

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